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	<title>theGuiGuru.com &#187; Mercenaries 2</title>
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	<description>Freelance IA/UX/Usability consulting along with just about everything else you'd like to know about Mike Jenkins</description>
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		<title>650 points and a lot of explosions later</title>
		<link>http://theGuiGuru.com/archives/118</link>
		<comments>http://theGuiGuru.com/archives/118#comments</comments>
		<pubDate>Wed, 08 Oct 2008 15:36:19 +0000</pubDate>
		<dc:creator>Mike Jenkins</dc:creator>
				<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Mercenaries 2]]></category>

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I finished playing Mercenaries 2 for Xbox360 a couple days ago.  It was a fun game but not challenging and the storyline was short and non-engaging.  The side quests and my own personal quest for acheivement points is what really kept me playing for the 40+ hour I logged on the game over the course [...]]]></description>
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<p>I finished playing Mercenaries 2 for Xbox360 a couple days ago.  It was a fun game but not challenging and the storyline was short and non-engaging.  The side quests and my own personal quest for acheivement points is what really kept me playing for the 40+ hour I logged on the game over the course of a month, but other than large explosions and learning all about the landscape and geography of Venezuala the game was pretty boring. </p>
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